3, with each stage containing enemies to fight or treasure to find. The world is comprised of worlds and stages, like Super Mario Bros. One thing I would have liked to see improve is world traversal. I wished I could make my world traversal as unique as my party of Miis. Uninteresting world traversal Speed it up, please Feeling excluded is never nice, and it's disappointing to see such little effort go into a feature that they explicitly decided to create for this game. Playing both the demo and the full game made me feel crestfallen upon finding out that I would need to stick to the flat Mii Maker hairstyles if I wanted to roleplay. When I first saw that this game was getting even more customization option, I was incredibly excited because I thought that I'd be able to make a Mii that really looked like myself and my friends. The wigs they chose to implement were so half-baked. There were no curls to be seen in these hairstyles beyond gentle waves, for example. I take diversity in character customization seriously and while I did find the makeup aspect great, the wigs were severely lacking. However, I did take issue with how the wigs they chose to implement were half-baked. Miitopia wasn't exactly a game that needed revolutionizing so it wasn't an issue for me. The new additions were outings, the horse, makeup, and wigs. Nintendo did not add much to this port of Miitopia, and that's fine. Miitopia (Nintendo Switch) review What I don't like Lackluster wigs Falling flat It's just another clever method that Nintendo developed to make each playthrough unique. Players can use grub to balance this out and make their Miis more well-rounded, or turn them into tanks. Some Miitopia jobs, like Cleric, don't have a very high attack stat. Grub can also be used to help certain Miis in areas that they lack. Seeing my Miis express themselves through their tastes, even begging for certain foods, really made me smile. Beloved foods increase stats more than normal, while hated foods do the opposite. However, it's important to try different foods to see what your Miis like and dislike. Before leaving the inn, players can feed grub to their Miis, with the incentive being that each food item raises one or more of the six stats: HP, MP, Attack, Magic, Defense, and Speed. After defeating monsters, they often drop monster-specific food, or "grub". Miitopia figures out how to do this in a way that's cute, accessible, and friendly for all ages. What sets JRPGs apart from Western RPGs is the focus on stats. Players can use grub to make their Miis well-rounded. Miis and grub Find a Mii's heart through their stomach Your Miis become fleshed-out people who are all part of the funniest ant farm I've ever seen. Kind Miis may share snacks which raises affection, while laid-back Miis might throw others under the bus, raising resentment and resulting in a quarrel. The personalities you assign to your party members also play a part in how their relationships develop. Miis will often request to hang out with each other, give each other silly gifts, exercise together or gossip. The more these relationships develop, the more they interact, and it's both endearing and amusing. The game greatly encourages players to build relationships between Miis (and your party's horse) by placing them in the same room at inns and going on outings or Jolly Jaunt trips. Whether your party members are friends, family, or random video game characters, it's super charming to see them interact, form relationships, and quarrel. Miitopia Horse Outing (Image credit: iMore)
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